
IGNIS CITY
Every building is someone who made it through. Find yours.
What this is
A free browser-based interactive memorial city built from real people's survival stories, available in English and Japanese — an art project, not a utility tool.
Our one-line summary — not the founder’s tagline.
- How it works
- A browser-based 3D city where each building represents a real person's story of surviving hard times, including what happened, how they faced it, and what they'd tell you now; visitors can find a story that mirrors their own, light a candle, follow the person, and support their next chapter.
- Pricing
- Free.
- Best for
- People looking for an emotionally resonant, story-driven art experience rather than a utility tool.
- Watch out
- Made by one person and available in English and Japanese only.
What we measured
Nobody else publishes this — it comes from knocking on the door every day.
- Watched by us
- 16 days
- Last checked
- 10d ago
The numbersIs it still shipping, is it overpriced, where did it land — and what the price is built from.
League price & chart
No money. No seat. It goes on your record — and in 28 days reality settles it.
Calls are closed while we rebuild accounts. You can still read every one of them.
Dev. Launched 16d ago on Product Hunt, picking up 6 votes. Today, it's been quiet for 9 days and the price has started to bleed.
Already bleeding a little every day, and it accelerates the longer it stays quiet.
We check this site every day, ourselves. A founder can post “still working on it” — a claim like that doesn't price. What we price is what we can verify from the outside: evidence, not announcements. The real question isn't “will this be huge?” — it's “will they still be moving in four weeks?”
The market viewHow this launch is priced and ranked in our league — the investor side of the page.
ranked by the reality anchor, not the market price
It launched on Product Hunt with 6 votes.
No matter how much money goes in. There is no pump here — you can't make yourself right by buying more. The line only moves on things that actually happened: an award, revenue that grew, a new platform, code that shipped — or silence.
En eski 1 hareket bu listede yok — toplam 13 olay var. 4 quiet days in between are left out — nothing happened on them. A launch that goes quiet eases down a little at a time — never a cliff you could have run from the night before.
Daily tracking just started for this launch — the first point is on the board. A second reading lands with tomorrow's run, and the curve builds from there.
How the launch is moving on its own board, day by day — the crowd's attention.
A flat line is normal: votes stop within a day or two of launch, on every board. What's unusual — and what actually counts — is a launch that keeps pulling votes long after its day is over.
About
IGNIS CITY is a free browser game — a quiet 3D city built from real people's stories of surviving hard times. Every building is a real person who lived through something hard and left their story: what happened, how they faced it, and what they'd tell you now. Find the one whose struggle mirrors yours, see how they got through, and light a candle to say "you're not alone." If their story reaches you, follow them and support their next chapter. Made by one person, in English and Japanese.
Where it launched
1 platform| Platform | Votes | Counts toward price | Link |
|---|---|---|---|
| Product Hunt | 6 | sets the price | ↗ |
The board it did best on sets the price. Every other board only adds to it if the launch also placed high on that board too — because just showing up somewhere isn't an achievement. Listing on twelve directories is free; placing well on them isn't.
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