
What this is
Free browser-based tic-tac-toe with an unbeatable minimax AI mode, local 2-player, and real-time online multiplayer.
Our one-line summary — not the founder’s tagline.
- How it works
- Hard mode runs a full minimax algorithm that cannot be beaten; online mode uses WebSockets with shareable room codes
- Pricing
- free, no account needed
- Best for
- Anyone wanting instant tic-tac-toe with no signup
What we measured
Nobody else publishes this — it comes from knocking on the door every day.
- Watched by us
- 4 days
- Last checked
- 4d ago
Where it shows up
Every group here is a page of its own — each one checked daily.
The numbersIs it still shipping, is it overpriced, where did it land — and what the price is built from.
League price & chart
No money. No seat. It goes on your record — and in 28 days reality settles it.
Calls are closed while we rebuild accounts. You can still read every one of them.
Dev. Launched 4d ago on PeerPush, where it placed #331. Today, it's live, but nothing on the site has changed since we started watching.
Quiet for 4 days — no penalty yet, but quiet doesn't stay free.
We check this site every day, ourselves. A founder can post “still working on it” — a claim like that doesn't price. What we price is what we can verify from the outside: evidence, not announcements. The real question isn't “will this be huge?” — it's “will they still be moving in four weeks?”
The market viewHow this launch is priced and ranked in our league — the investor side of the page.
ranked by the reality anchor, not the market price
It placed #331 on PeerPush with 4 votes.
No matter how much money goes in. There is no pump here — you can't make yourself right by buying more. The line only moves on things that actually happened: an award, revenue that grew, a new platform, code that shipped — or silence.
A launch that goes quiet eases down a little at a time — never a cliff you could have run from the night before.
How the launch is moving on its own board, day by day — the crowd's attention.
A flat line is normal: votes stop within a day or two of launch, on every board. What's unusual — and what actually counts — is a launch that keeps pulling votes long after its day is over.
About
TicToe.org is a free, browser-based tic tac toe game built for instant play with no friction. Open the site and you're playing within seconds, no account, no download, no email required. The core game offers three ways to play. Challenge an AI on Easy mode, which plays randomly so beginners can win, or Hard mode, which runs a full minimax algorithm and plays a mathematically perfect game. Hard mode cannot be beaten. The best a human can achieve against it is a draw, and only with correct play from the opening move. Local 2-player mode lets two people share one device for pass-and-play matches. Online multiplayer uses WebSockets for real-time play against a friend via a shareable room code, or against a random matched opponent. Beyond the base game, TicToe.org hosts Terni Lapilli, the ancient Roman ancestor of tic tac toe. Archaeologists have found the same 3x3 grid scratched into stone across the Roman Empire, including the steps of the Colosseum, dating to around 100 BC. The Roman version differs from modern tic tac toe in one significant way: each player has only three pieces and slides them between empty squares rather than placing new ones once all six are on the board. This single rule change means the board never fills up, and the strategy shifts entirely from an opening-heavy game to a longer positional one. It's the same grid, played as a genuinely different game. The newest addition is a live tournament mode: the TicToe Championship. It's a 32-player single-elimination bracket where every match is played live with a 30-second move clock per turn. Because tic tac toe is a solved game and perfect play always ends in a draw, matches that draw three times in a row are decided by a coin flip, otherwise the bracket would never resolve. The eventual champion earns a permanent spot on the site's Hall of Fame. TicToe.org also runs a blog covering the surprisingly deep history and psychology of the game: where the name "tic tac toe" actually came from (it was originally a different game entirely, a Victorian pencil-and-slate toy), how the minimax algorithm guarantees a perfect AI opponent, why a mathematically solved game still gets played by billions of people, and full strategy guides for both tic tac toe and Terni Lapilli. The site is built with Node.js, Express, and WebSockets for real-time multiplayer, with vanilla JavaScript on the frontend and no framework overhead. It's a solo project, built and maintained by one person, with a focus on speed, simplicity, and getting out of the user's way so they can just play. TicToe.org is free to use, has no ads blocking gameplay, and works on desktop and mobile browsers alike. It's aimed at anyone who wants a quick, well-made game to play alone, with a friend, or now, competitively in a real bracket against strangers.
Where it launched
1 platform| Platform | Votes | Counts toward price | Link |
|---|---|---|---|
| PeerPush | 4 | sets the price | ↗ |
The board it did best on sets the price. Every other board only adds to it if the launch also placed high on that board too — because just showing up somewhere isn't an achievement. Listing on twelve directories is free; placing well on them isn't.
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