SEASONS

Seasons and rankings

Eight-week seasons, the score, rewards and the reset.

The game runs in seasons of 8 weeks. Everyone starts a season from zero.

Before a season starts you can already open your office, pick your founder style and upgrade rooms. Campaigns open the moment the season starts.

Joining late? Your office starts with 1.5× the starting coffee, code and hype for every full week the season has run, up to 4×. Weekly awards start fresh every week, so a late office can still win one.

How a season unfolds

WeekWhat opens
Week 1Basic rooms and the first campaigns; levels come fast
Week 2Floors: the team grows and upgrades start to take hours
Week 3Big crowds: the largest gatherings open, with the strongest defense
Week 5Alliances between offices and shared goals (coming)
Week 7The Big Launch: a town-wide race for the last weeks (coming)

Score

Your score is net: residents your office won this season minus residents who left. Residents waiting at the door still count until they go. The table shows both sides under each score (+won · −left), for the season and for this week. Today shows what campaigns won today. On a tie, the office that started earlier stays ahead. An office whose founder hid it shows as "Office #" and its number.

Rewards

  • The top 10 offices of the season get a badge.
  • The best office of each founder style gets that style's cup.
  • Weekly awards: biggest climb, most residents won, biggest party, and the best office of each founder style that week.

Each season can have its own rewards. They are announced before it starts.

When a season ends

Resources, rooms, floors, team and residents go back to the start. Badges, cups stay with your office. You pick a founder style again.

See the current table on Rankings.