Everything about the office game, from your first hour to the end of a season. New here? Read the first four pages in order, then pick a founder style.
Start here
- Getting started: Open your office, pick a style and finish the seven starter tasks.
- Rooms and resources: Coffee, code and hype; five rooms; storage, floors and the level curve.
- Your team: Marketers, the five special units, rest and desks.
- Campaigns: Power, the town at large, crowds, risk and limits.
All pages
- START HEREGetting startedOpen your office, pick a style and finish the seven starter tasks.
- OFFICERooms and resourcesCoffee, code and hype; five rooms; storage, floors and the level curve.
- TEAMYour teamMarketers, the five special units, rest and desks.
- CAMPAIGNSCampaignsPower, the town at large, crowds, risk and limits.
- MOODMood and residentsWhy residents leave, how to keep them, and the fairness cap.
- STYLESFounder stylesFive ways to grow, each with a strength, a cost, a unit and a move.
- EVENTSEventsParties, Open Office, milestones, Meetups, Ship Logs and invites.
- SEASONSSeasons and rankingsEight-week seasons, the score, rewards and the reset.
- RULESFair playWho plays, what is never for sale, limits and invites.
The five founder styles
- GrowthFounders who check in often and like to push. The strongest campaigns, the least patience from residents.
- BuilderFounders who check in a few times a day and want steady growth. Fast upgrades, loyal residents, a big release when mood dips.
- CommunityFounders who show up to other people's parties and open offices, and invite friends. The town's social side pays you double.
- BootstrapperFounders who like spending little. Cheaper rooms and a team that drinks less, with temporary help when hype piles up.
- Build in PublicFounders who post their progress. Daily Ship Logs and milestones turn into hype, mood and residents.